I’m teaching a new course on Serious Games for the undergraduates this semester. I’ve taught games at undergrad level previously, but changes in the landscape of gaming knowledge among students means I must/can change the approach. Continue reading “DH2011 Serious Games”
Teaching is like a river – you can’t step into the same one twice. The streams of online teaching and remote work which we paddled in before COVID have been swept away by the torrent of “emergency remote learning “; the banks are broken, and new channels gouged out. The flood has, hopefully, passed and we need to work out how to navigate the new landscape over the coming decade. Continue reading “Blended, Remote and Hybrid Futures?”
As Gaelcon draws ever closer, folks are thinking about writing games for the con – online this year. I’ve got a few notes on convention game prep to share here, and when I get some feedback and ideas to add, a revised version of this might go on the IGA website as a resource. Continue reading “Writing and Running Online RPGS”
In the socially distant summer of 2020, there are two sorts of gamers in the world – those who’ve been living the online life, and those who’ve been stuck home alone. Most gamers have found out how to get online for games, and found some of the big online conventions, both gaming and non-gaming. But since we announced that Gaelcon would be online this year, a few people have wondered “How are you going to do that?” Well, here is a snapshot of what you’ve missed on the online world this summer to give you some idea. Continue reading “Gaelcon 2020: Gaming & Conventions Online”
It is the summer of 2020 and higher education is in crisis again : – but this is a big one. There are projections that are many private universities will go broke in the next year to 18 months because in the light of the coronavirus crisis the product they’re selling is not something that can be delivered safely.
I have a lot to do this summer, but creative downtime is good for productivity so I’m going to start a light D&D game online. There are a lot of people out there who want to play D&D for the first time, and/or play online for the first time so I’m going to justify this indulgence as a good work by providing an game for folks! (It’s an excuse!)
Maps tend to be under used in history although they are in essential tool for understanding all branches of historical scholarship and they are particularly vital in any sort of military history. Continue reading “Maps (The Book Posts 3)”
I wanted to talk about asynchronous discussions in online learning because they are the most commonly used tool in online learning apart from lecture capture videos (which are really terrible.)
The problem with the asynchronous discussions in online learning is that if you build it they won’t come. You can’t just put some readings up or a discussion prompt and expect it to happen so I want to talk a little bit about how I’ve come to use them.
In nursing this research project along through about 20 years I learned a few things on the way about publishing, and self publishing Continue reading “Self-Publishing (The Book Posts 2)”
The practice of historical research has changed significantly in the space of the past few decades. When I began doing research on United Nations peacekeeping for my PhD, primary research required visiting archives, reading original documents and taking notes by hand, usually in pencil. Reflecting on that now that I have done a book on the topic, I would start the process differently now