FarmVille is Broken

FarmVillebut not because of net problems – the game has no challenge and there is no way to fail. At first I thought the model used might have interesting potential, but I quickly relaised the implementation is flat. However, if I could get my hands on a copy of the code, I could tweak it to make an interesting simulation of a medieval manor or an Eighteenth century estate. Continue reading “FarmVille is Broken”